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1. GRENADES - in Feedback/Requests [original thread]
ARF 1049 wrote: Talos Alomar wrote: Zetsumi Ravencroft wrote: D34NOS MAZDA wrote: Dont forget the poison gas grenades, Does damage over time while in the affected area. That wouldn't work considering the dropsuits are enviromentally...
- by Bizar Wolf - at 2014.05.01 22:34:00
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2. what i would like to see. - in Feedback/Requests [original thread]
Look at it this way: Which is more cost effective, having to risk your guys to try to get a small handful of your people back, or just having a sniper shoot them from a distance so that they can respawn again? Plus, why would you risk capturing ...
- by Bizar Wolf - at 2014.05.01 22:23:00
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3. what i would like to see. - in Feedback/Requests [original thread]
Yeah, but that sorta gets negated by the idea that Immortals would just kill themselves in order to avoid being captured. The whole "We're all in clone bodies that are practically disposal" thing would lead to installing some sort of suicide fail ...
- by Bizar Wolf - at 2014.05.01 22:12:00
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4. 80GJ Minmatar Turret Idea - in Feedback/Requests [original thread]
True Adamance wrote: Ar Lan wrote: Greetings fellow mercs, This is an idea I had for the Minmatar variant of the 80GJ turrret. Basically, it would be a self-loading morar turret. It would be a bit of a cross between the two real world wea...
- by Bizar Wolf - at 2014.05.01 21:51:00
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5. OR Hallucinating bombs - in Feedback/Requests [original thread]
I actually think that this is a good concept. I'm not sure how they could work it though, maybe some sort of hologram projecting grenade, or a swarm of nanites that get into the targets suit and messes with their visor so that they have a bunch of...
- by Bizar Wolf - at 2014.05.01 21:37:00
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6. Small addition to battle review - in Feedback/Requests [original thread]
Eh, it might be useful sometimes, but I feel like it would be pretty redundant since most people have at least a vague idea of how much their suits are worth, and so can usually tell when they've lost a ton of ISK at the end of a match. Points f...
- by Bizar Wolf - at 2014.05.01 21:25:00
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7. 80GJ Minmatar Turret Idea - in Feedback/Requests [original thread]
I'm pretty sure that the Minmatar turret is going to end up being some form of mortar or artillery gun, so I'm pretty sure that this is going to be something that's a pretty good possibility. +1
- by Bizar Wolf - at 2014.05.01 21:24:00
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8. Separate Pilots from Mercenaries - in Feedback/Requests [original thread]
That idea takes away a bit of the chaos that is supposed to be Dust. You're supposed to adapt to changes in the battlefield with whatever response you deem necessary. Say that there is are several tanks/dropships roaming around. In your version, I...
- by Bizar Wolf - at 2014.05.01 21:20:00
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9. New Heavy Weapons - in Feedback/Requests [original thread]
ARF 1049 wrote: Plasma thrower isn't really gallente umm, ideals? Torching people is not very humane and gallente are all about human life. I can picture the gallente heavy weapon now, loads from a large box magazine on top, has the cyclotron...
- by Bizar Wolf - at 2014.04.15 22:48:00
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10. New Role: Commander - in Feedback/Requests [original thread]
There was already a dropsuit that was hinted at early on, and had a spot in the market, just like the pilot suit. It is something that is probably gonna be added in later on after certain abilities are granted to players in general and the positio...
- by Bizar Wolf - at 2014.04.10 21:45:00
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11. New Heavy Weapons - in Feedback/Requests [original thread]
Since the ideas have been getting bounced around a lot lately, I decided that I would throw my ideas out there and see what others thought. We know that there needs to be an Amarr weapon and a Gallente weapon, but what those are has yet to be anno...
- by Bizar Wolf - at 2014.04.09 01:17:00
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12. PVE Chant. - in Feedback/Requests [original thread]
pve
- by Bizar Wolf - at 2014.04.04 05:22:00
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13. Salvage - in Feedback/Requests [original thread]
That stuff that we randomly receive a crapload of, or absolutely none of, at the end of each match. What I think needs to be done is to make a way for players to control the amount of salvage they get. Instead of having it randomly rewarded at the...
- by Bizar Wolf - at 2014.03.23 21:09:00
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14. new maps and themes - in Feedback/Requests [original thread]
wiseguy12 wrote: If there are trees there is oxygen and no use for a dropsuit. I would rather them focus on new game modes and training modes W/ a firing range. We need more modes that impact EVE such as boarding parties, capture the anti-ship ...
- by Bizar Wolf - at 2014.03.23 20:29:00
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15. Ideas for Future Patches (1.9 and further) - in Feedback/Requests [original thread]
While I agree with most of the ideas that you talked about, I think the notion of paying for PvE is a pretty bad idea. I think that that will only drive people away from the game even more, because who wants to play a game where they have to pay e...
- by Bizar Wolf - at 2014.03.23 20:26:00
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16. Best idea/suggestion ever - in Feedback/Requests [original thread]
Chesyre Armundsen wrote: John Demonsbane wrote: The Dread Raven wrote: Wtf does dinosaurs have to do with dust? Lol b/c Fricking dinosaurs with fricking laz0r beams on their heads! is the best idea evar. Duh! Dino Riders This ^ ...
- by Bizar Wolf - at 2014.03.23 20:15:00
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17. A suggestion for some sort of "Open Market" area - in Feedback/Requests [original thread]
So I had this idea after I had played EVE and seen how open it is, comparatively speaking. EVE players can interact with other players anytime they are not docked and in their quarters. But for Dust players, we are eternally stuck in our quarters ...
- by Bizar Wolf - at 2014.02.21 00:55:00
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18. Sticky:Ideas/Themes for DUST 514 Maps - in Feedback/Requests [original thread]
There could be a shipyard sort of map, where EVE ships are built. For Corps that have this sort of installation, it could provide some kind of benefit to any EVE corps that they are allied with, like random generation of regular to rare building c...
- by Bizar Wolf - at 2013.06.11 19:18:00
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